- Paperback: 420 pages
- Publisher: (May 30, 2012)
- Language: English
- ISBN-10: 0735671761
- ISBN-13: 978-0735671768
- Part I, “Elementals,” begins with the interrelationship between code and XAML, basic event handling, dynamic layout, , the bar, control , and collections. You should emerge from Part I ready to create sophisticated page-oriented collection-based using the powerful ListView and GridView controls.
- Part II, “Infrastructure,” examines underneath the UI. In these , you’ll go deeper intoWindows 8 with a complete exploration of the multitouch interface, operations for working with files and , networking, security, and globalization. You’ll see particular emphasis on data sharing, and interfacing with the search panes and contract panes of Windows 8.
- Part III, “Specialties,” explores topics you might not need for every program but are essential to a well-rounded education in Windows 8. It includes working with the sensors (GPS and orientation), vector graphics, bitmap graphics, media, text, printing, and obtaining input from the stylus and handwriting recognizer.
برچسب ها: Programming Windows،
How Do I – designed for Visual C + + Videos for Native Coding
Language: English | WMV, ~244 kb/s | 1024×768 | Duration: n/a | WMA, 32 kb/s | 3.49 GB
Videos designed for Visual C + + developers, from the novice to the professional. If you are new to Visual C + +, you can learn the basics of native coding.
How Do I: Learn to Use Visual C + + Express Edition?
(20 minutes 57 seconds)
How Do I: Install an SDK (C + +)?
(17 minutes 6 seconds)
How Do I: Quickly Create Simple Applications using MFC?
(26 minutes 24 seconds)
How Do I: Design Dialog Boxes?
(22 minutes 35 seconds)
How Do I: Better Understand Using Pointers and References?
(25 minutes 20 seconds)
How Do I: Learn the Principles of Object-Oriented Programming?
(22 minutes 15 seconds)
How Do I: Use C + + Inheritance to Extend MFC?
(14 minutes 39 seconds)
How Do I: Use the Visual Studio IDE? (IDE 101, Part 2)
(11 minutes 19 seconds)
How Do I: Develop MFC Applications with Visual Studio?
(21 minutes 17 seconds)
How Do I: Use Basic MFC Commands and Command Handlers?
(15 minutes 38 seconds)
How Do I: Create a Phone Book Application in MFC?
(29 minutes 42 seconds)
How Do I: Get Started with the MFC Serializing Mechanism?
(15 minutes 8 seconds)
How Do I: Transfer Data Between Variables and Dialog Controls?
(17 minutes 45 seconds)
How Do I: Use MFC Application Resources in Visual Studio?
(18 minutes 1 seconds)
How Do I: Work with Unicode Text in Microsoft Foundation Class?
(17 minutes 37 seconds)
How Do I: Change the Mouse Cursor in an Microsoft Foundation Class Application?
(15 minutes 48 seconds)
How Do I: Create a Console Application with Visual C + + Express Edition?
(20 minutes 57 seconds)
How Do I: Use and Customize the MFC Status Bar?
(13 minutes 38 seconds)
How Do I: Use ActiveX Controls in an MFC Application?
(13 minutes 45 seconds)
How Do I: Store Application Settings in MFC?
(13 minutes 38 seconds)
How Do I: Develop a Win32 Application in Visual C + +?
(26 minutes 31 seconds)
How Do I: Build a DLL?
(19 minutes 55 seconds)
How Do I: Use MFC Classes for Accessing a Windows Common Dialog Box?
(18 minutes 10 seconds)
How Do I: Implement Print and Print Preview in MFC?
(25 minutes 16 seconds)
برچسب ها: VISUAL C + + VIDEOS، NATIVE CODING،
Rod Stephens – WPF Programmer Reference : Windows Presentation Foundation with Csharp 2010 and .NET 4 (March 2010)
Publisher: Wrox | 20010 | ISBN: 0470477229 | Pages: 573 | PDF | 147 MB
Build effective user interfaces with Windows Presentation Foundation
Windows Presentation Foundation (WPF) is included with the Windows operating system and provides a programming model for building applications that provide a clear separation between the UI and business logic. Written by a leading expert on Microsoft graphics programming, this richly illustrated book provides an introduction to WPF development and explains fundamental WPF concepts.
برچسب ها: .Net، CSharp، Programmer، Reference، WPF،
VTC :Crystal Reports XI – Beginners
Video : H.264 MPEG-4 AVC 800×600 7.5fps | Audio: mp4a: MPEG-4 AAC LC 32000Hz 48 kb/s , mono (1/0) | MOV | 6.5 hours
Genre: eLearning | Language: English
Crystal is a user-friendly database reporting tool that allows users to visually create reports and change them to virtually any format imaginable. This allows users with little to no knowledge of SQL or databases to quickly create, distribute, and analyze reports from virtually any data source. In addition, the multiple export formats can ensure that your data can get from point A to point B in almost any format needed. This hands-on Crystal Reports XI: Beginner course by expert instructor Kurt Dunlap will teach you what is needed to start creating reports in Crystal XI right away. The source reports and test database are also provided so that users can follow along with ease.
برچسب ها: Crystal Reports 2008،
Game Development EBooks-DOCS
English | 133 eBooks | PDF HTML | 1.46 GB
This pack is separated by publishers and contains the books an unexperienced or experienced game developer should read.
This pack is also good for everyone who needs to take up a carrer in the game testing business.
Micro JAVA Game Development.pdf
OpenGL Shading Language.chm
Software Engineering and Computer Games.chm
Hardcore AI for Computer Games and Animation.pdf
DotNET Game Programming with DirectX 9.0.pdf
Introduction to 3D Game Engine Design Using DirectX 9 and C#.chm
Al Application Programming.chm
Awesome 3D Game Development – No Programming Required.chm
Elementary Game Programming and Simulators Using Jamagic.chm
Game Programming Gems 2.pdf
Practical Java Game Programming.chm
Secrets of the Game Business.chm
Game Design Workshop – Designing, Prototyping, and Playtesting Games.chm
3D Game Engine Programming.pdf
3D Game Programming All in One.chm
Beginning C# Game Programming.pdf
Beginning C++ Game Programming.chm
Beginning C++ Game Programming.pdf
Beginning Game Level Design.pdf
Beginning Game Programming.pdf
Beginning OpenGL Game Programming.pdf
Beyond Reality – A Guide to Alternate Reality Gaming.pdf
Character Development and Storytelling for Games.pdf
Experience XSI 4 – The Official Softimage XSI 4 Guide to Character Creation.pdf
Game Art for Teens.pdf
Game Design, 2nd Edition.pdf
برچسب ها: development، Game، development Game، Game Development EBooks، برنامه نویسی بازی، مجموعه کتب، برنامه نویسی بازی های رایانه ای،
300 pages | Wrox Press (February 2003) | ISBN-10: 1861008295 | PDF | 3 Mb
This book addresses the fundamental units of Windows and .NET programming – threads. A strong understanding of the role threads play in program execution, how multiple threads can interact in order to make efficient programs, and the pitfalls to beware of when developing multithreaded applications, are all core to a developer’s ability to develop effective C# programs. This book will cover how .NET applications are executed, the life cycle of a thread in .NET, how the .NET Framework uses threads, how threads work in an event-driven environment, how we can avoid race conditions and deadlocks, how the activity of multiple threads can be synchronized, and how to debug multithreaded applications. We finish it off by describing the creation of a multithreaded network application.
What is great about this book?
"#Jeffrey Hasan, “Expert Service-Oriented Architecture in CJeffrey Hasan, “Expert Service-Oriented Architecture in C#” Jeffrey Hasan, “Expert Service-Oriented Architecture in C#”
Publisher: Apress | ISBN: 159059701X | edition 2006 | PDF | 271 pages | 3,5 mb
Expert Service-Oriented Architecture in C#, Second Edition will immerse you in updated code and reference material specifically architected for Visual Studio 2005 and Web Services Enhancements (WSE) 3.0. With this book, you can get a head start on building SOA applications using the clear, conceptual discussions and practical examples provided by SOA experts Jeffrey Hasan and Mauricio Duran. The authors give fair treatment to difficult material without just glossing over it.
برچسب ها: Architecture،
Co…e Tec…..gy | 2009-02-19 | ISBN: 0324786433 | 848 pages | PDF | 31,7 MB
Now in its third edition, Bronson’s C++ for Engineers and Scientists makes C++ accessible to first-level engineering students as C++ maintains its stronghold in engineering and scientific communities. The text continues to take a pragmatic approach that incorporates actual engineering and science problems for its applications and examples. Students begin with a foundation in procedural programming, moving into object-oriented concepts in the second half of the text. This new edition also offers new case studies and an expanded selection of examples from a variety of fields including thermodynamics, optics, and fluid mechanics.
برچسب ها: #c، ++c،
Course Technology PTR | 2011-06-29 | ISBN: 1435459245 | 432 pages | PDF | 2,4 MB
Are you ready to learn how to program a computer? You’ll do just that in this book. PROGRAMMING LIKE A PRO FOR TEENS is written in a friendly, unassuming voice that makes it possible for you to master the ideas and concepts that professionals use for programming every day. You learn algorithmic thinking and problem-solving in addition to the C++ language. This book takes a different approach than others that teach programming. It focuses on problem-solving techniques and thought processes and introduces features at your level of complexity. Introductory problem-solving techniques pave the way toward increasingly more advanced techniques. This approach allows you to engage in meaningful programming experiences early in the book, which motivates you to continue. Solutions to end-of-chapter exercises, source code, and other learning materials are included on the companion website.
برچسب ها: C#، programming،
Publisher: Wil..ey 2011 | 400 Pages | ISBN: 0470479221 | EPUB | 5 MB
Objective-C is the language behind Cocoa and Cocoa Touch, which is the Framework of applications written for the Macintosh, iPod touch, iPhone, and iPad platforms. Part of the Developer Reference series covering the hottest Apple topics, this book covers everything from the basics of the C language to advanced aspects of Apple development. You’ll examine Objective-C and high-level subjects of frameworks, threading, networking, and much more.
برچسب ها: developer،
The Only Official Best-Practice Guide to Qt 4.1 Programming Using Trolltech’s Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux–without making source code changes. With this book Trolltech insiders have written a start-to-finish guide to getting great results with the most powerful version of Qt ever created: Qt 4.1.Using C++ GUI Programming with Qt 4 you’ll discover the mosteffective Qt 4 programming patterns and techniques as you master key technologies ranging from Qt’s model/view architecture to Qt’s powerful new 2D paint engine.
برچسب ها: guide،
In this brief version of Starting Out with C++, Gaddis takes a problem-solving approach, inspiring students to understand the logic behind developing quality programs while introducing the C++ programming language. This style of teaching buildsprogramming confidence and enhances each student’s development of programming skills. This edition in the Starting Out Series covers the core programming concepts that are introduced in the first semester introductory programming course. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter.
Publisher: Add..ison Wes..ley; 7 edition 2010 | 1200 Pages | ISBN: 0136077749 | PDF | 52 MB
Tony Gaddis’s accessible, step-by-step presentation helpsbeginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++programming language by presenting all the details needed to understand the “how” and the “why”—but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs.
In Starting Out with C++: Early Objects, Gaddis covers objects and classes early after functions and before arrays and pointers. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. This text is intended for either a one-semester accelerated introductory course or a traditional two-semester sequence covering C++ programming.
C-ge Learning | 2010 | ISBN: 0538798084 | 1392 pages | PDF | 7.4 Mb
C++ PROGRAMMING: FROM PROBLEM ANALYSIS TO PROGRAM DESIGN, FIFTH EDITION, is the latest edition of the definitive text for CS1 courses. Author D.S. Malik continues to employ his student-focused, example-based methodology to teach C++ programming to introductory computing students. Each chapter includes new debugging sections, a wealth of new and updated exercises, and many helpful self-study tools such as complete programming examples. All syntax is explained thoroughly and reinforced through extensive examples and diagrams, and students are motivated to understand the “why?” behind key C++ concepts.
Beginning Database Design: From Novice to Professional, 2 edition جمعه 3 شهریور 1391
Fundamentals of Robotic Mechanical Systems: Theory, Methods, and Algorithms - 3rd edition جمعه 3 شهریور 1391
Ian H. Witten, “Data Mining: Practical Machine Learning Tools and Techniques” جمعه 3 شهریور 1391
Algorithms and Computation جمعه 3 شهریور 1391
Oracle Business Intelligence Enterprise Edition 11g: A Hands-On Tutorial شنبه 28 مرداد 1391
IBM Cognos Business Intelligence 10.1 Dashboarding Cookbook شنبه 28 مرداد 1391
Windows Phone 7.5: Building Location-aware Applications شنبه 28 مرداد 1391
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Node Cookbook شنبه 28 مرداد 1391
Oracle Database XE 11gR2 Jump Start Guide پنجشنبه 26 مرداد 1391
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