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Computer Book - Programming Game AI by Example

Programming Game AI by Example

نوشته شده در تاریخ : شنبه 8 بهمن 1390   08:42 ق.ظ

نوع مطلب :برنامه نویسی بازی ،

215ac83875874706fea193a85879a76a32 Programming Game AI by Example

Book Description

ISBN-10: 1556220782 | ISBN-13: 978-1556220784 | Publication Date: September 30, 2004 | Edition: 1
Programming  Game AI  by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

About the Author

Mat Buckland is a freelance programmer and writer. He became interested in AI when he coded Waddington’s Monopoly for the ZX Spectrum way back in the ’80s, and over the years his passion for making computers “think” has never faded. He is the author of the book AI Techniques for Game Programming and the founder of ai-junkie.com, a popular web site that specializes in AI tutorials. He is also a member of the AI Interface Standards Committee and co-hosts the AI round table at the European Game Developers Conference.

Product Details

  • Paperback: 500 pages
  • Publisher: Jones & Bartlett Publishers; 1 edition (September 30, 2004)
  • Language: English
  • ISBN-10: 1556220782
  • ISBN-13: 978-1556220784

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برچسب ها: BY EXAMPLE، GAME AI، programming،