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Computer Book - Killer Game Programming in Java

Killer Game Programming in Java

نوشته شده در تاریخ : دوشنبه 31 مرداد 1390   09:18 ب.ظ

26511389634 Killer Game Programming in Java

Book Description

Although the number of commercial  games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to  make it faster and easier to create powerful gaming applications-particularly  -is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy’s Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and  , as well as  developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java’s 3D capabilities for all types of graphics and game  projects.

Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known  APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

About the Author
Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen, and Hanoi. His research interests include scripting languages, logic programming, visualization, and teaching methodologies. This latter topic led to an interest in teaching games programming in 1999. His O’Reilly book, “Killer Game Programming in Java”, was published in 2005.

Book Details

  • Paperback: 1008 pages
  • Publisher: O’Reilly Media (May 2005)
  • Language: English
  • ISBN-10: 0596007302
  • ISBN-13: 978-0596007300
  • File Size: 9.6 MiB
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نوشته شده توسط:محمد زحمتکش کناری


برچسب ها: 2D، 3D، Game، Java، programming،