نوع مطلب :گرافیک و چندرسانه ای ،
Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn’t the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur.
This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you’ll be able to adapt them to your own characters and films.
The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you’re not overwhelmed with too much information at once.
You’ll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements.
The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges.
What you will learn from this book :
- Refine your animation with Blender tools
- Understand principles behind movements like walking, running, jumping and weight lifting
- Stay productive with an organized animation workflow
- Create flexible face rigs with a mixed approach
- Learn how to stretch the arms, legs and spine of your characters
- Create corrective shape keys
- Fine control your character’s eyes
- Switching between IK and FK for arms and legs in a shot
- Create an IK foot setup with 3 pivots
- How to track your animation arcs and timing
Part of Packt’s Cookbook series, each chapter focuses on a different aspect of animation. If you don’t have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book to add great effects as and when you need them.
Who this book is written for
Blender users who already know the basics of adding, modeling and rendering objects within the program, but are eager to learn how to turn a character’s mesh into a living creature.
- Paperback: 308 pages
- Publisher: Packt Publishing (June 2011)
- Language: English
- ISBN-10: 1849513201
- ISBN-13: 978-1849513203
- File Size: 126.9 MiB
برچسب ها: Cookbook، Blender، 3D،
Beginning Database Design: From Novice to Professional, 2 edition جمعه 3 شهریور 1391
Fundamentals of Robotic Mechanical Systems: Theory, Methods, and Algorithms - 3rd edition جمعه 3 شهریور 1391
Ian H. Witten, “Data Mining: Practical Machine Learning Tools and Techniques” جمعه 3 شهریور 1391
Algorithms and Computation جمعه 3 شهریور 1391
Oracle Business Intelligence Enterprise Edition 11g: A Hands-On Tutorial شنبه 28 مرداد 1391
IBM Cognos Business Intelligence 10.1 Dashboarding Cookbook شنبه 28 مرداد 1391
Windows Phone 7.5: Building Location-aware Applications شنبه 28 مرداد 1391
Mastering Prezi for Business Presentations شنبه 28 مرداد 1391
Node Cookbook شنبه 28 مرداد 1391
Oracle Database XE 11gR2 Jump Start Guide پنجشنبه 26 مرداد 1391
Business Intelligence Cookbook: A Project Lifecycle Approach Using Oracle Technology پنجشنبه 26 مرداد 1391
Joomla! Search Engine Optimization پنجشنبه 26 مرداد 1391
Drupal 7 Cookbook پنجشنبه 26 مرداد 1391
لیست آخرین پستها